Heart Panel

I swiftly lost my bearings in the mist, unsure of which door I had entered. Mist and shadow obscured the room’s ceiling, if it indeed had one. I was not alone. A small crowd of people gathered around the room’s only feature: a rusted panel in the wall bearing the image of four gilded hearts. Were they buttons of some sort? A message? The crowd murmured speculations, but no one dared to touch the panel.

I noticed a man standing apart from the crowd, studying one of the rooms’ four simple doors. For some reason my mind recalled the stage from my old theatre days. Spare, but efficient, the cornerstone of new worlds. I approached the man.

“Tired of standing about yammering as well, eh?” he asked. “Me too. I’m ready.”

“Ready?” I asked. I could already tell from his bearing that he was of an adventurous disposition. “Ready for what?” I never know what to do with my hands in these situations, so I put them in my pockets. Eh, what’s this?

“To open a door, of course! Only question is who gets to choose first.”

“I suppose we could roll for it,” I said, showing him the dice I had discovered in my pocket.

“Aye, that’s the spirit,” he grinned. We crouched near the marble floor, each tossing a die. The clattering bones echoed up into the room’s dark, infinite spaces.

House of Whack is such a weird game that I almost hesitate to call it that. It is more accurately my collaborative art experiment which I have lured you into joining. But let us keep calling it a game for now.

During the course of its development, a dizzying array of content was created for the game. I extracted quite a bit of it to make the game less complicated. I know it is hard to take that statement seriously when you have a look at the Grimoire. A lot of that additional content was fun and interesting. So I’d like to make it available for you to use as you see fit. The House is always changing, growing, and adapting. I will attempt to report what I discover on these pages.

RFor example, on a recent visit, I noticed that if I started the game with my playing piece on the letter “R”, I was allowed to draw twice the normal amount of Drama cards. This only lasted until the end of my first turn, though.
3 comments

3 Comments so far

  1. Mis Mistress February 10th, 2009 7:01 pm

    what is the intended orientation of the room cards? i know they are placed on the table and you look down to see the room. but is the room card a representation of the whole 3d room, or the walls or the floors? is the grid on each card a window or a glass-like plane? is it an imaginative maze orientation similar to the one in the movie “labyrinth” or the movie “the cube”? are you walking IN to a room or falling down into a room or just observing a room looking through a window?

  2. Drey February 10th, 2009 7:13 pm

    Mechanically, you are looking down into the room, like it is part of a floor plan. Stylistically, the illustration is there to inspire you as to what you might find in that room. A few of the rooms, such as the hallways, are literal top down representations of the room.

  3. mis mistress February 12th, 2009 8:46 am

    it is the two different “end” cards with different views of the same room that got me. so if you walk into the top part of the “end” room, are you essentially floating one level above the coffin or do you end up in the coffin?

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